Updated March 1, 2017
201(a) - Any game played with at least 10 total league-rostered players (both teams combined including subs and goalies) shall be played and officiated as usual, with the record of the game filed with the scorekeeper as usual. If less than 10 players (both teams combined including subs and goalies) are present, the game will be forfeited and played as a pick-up hockey session without referees or a scorekeeper. Games will be called a forfeit 5 minutes after warm-ups have started.
201(a)(i) - The minimum number of players required for a game to affect a team's season standings is 4 team-rostered players and ANY goalie at the start of the game. Late players do not count. Only players on the ice at 5 minutes after the warm-up time starts will count. Teams with 3 or less team-rostered players plus the rostered goalie will not have the game result counted for playoff seed standings.
201(a)(ii) - Forfeited game will be played with 3 seventeen-minute running time with NO icings. There will be no overtime.
201(d)(i) - Rostered players may play as a substitute (sub) player for other teams in their own league. Sub players may be added until a team has 10 skaters (not counting the goalie). Sub players must sign in with the scorekeeper during the game's warm-up period, and not before. Sub players may not join a game after the start of the 2nd period. Subs will receive their jersey on the players’ bench from the Zamboni driver. Subs shall not wait by the Zamboni doors.
201(d)(ii) - If there are more players wishing to sub than available spots, players will be picked in order from the scorekeeper's sub sign-in list after the following adjustments:
Subs who have played their regular game remain at the top of the list,
Subs with a scheduled game still in-hand move to the middle of the list,
Subs who have subbed already move to the bottom of the list.
201(d)(iii) - If the teams have an unequal number of skaters because of a sub player, then the first player from the sign-in list shall be considered the extra player, and the home team shall have the right to choose on which side the extra player will start the game. During the first half of the game, the other team shall inform the referee if they want the extra player to switch sides at the halfway point of the game.
201(d)(iv) - All of the rules of this section 201(c) still apply during Forfeited games.
201(e) - A player rostered as a goalie may not play or sub as a skater in the same league, unless approved by the league. Players attempting to do so, without league approval, will forfeit the game.
203(e)- All rostered players have been given a jersey and socks and are required to have both at each and every game. If a player has not yet been given a jersey and socks, then it is the Referees’ duty to send them to the Zamboni driver or league director to issue the required jersey. If a player has been issued a jersey and socks, but does not wear the required uniform, a minor penalty may be issued.
303(h) - Goaltender equipment does not have to conform to the current USA hockey requirements. Instead, the requirement is that the equipment is all in good condition and does not present a hazard to either the goaltender or other players. The goaltender’s helmet has to be HECC certified, but the cage does not.
304(h) - For Monday, Friday, Saturday and Sunday Night Leagues, a full-face cage is required. For Tuesday and Wednesday Night Leagues, a half-shield is acceptable. Thursday League night a half visor is acceptable if accompanied by a mouthpiece. Any minors (under 18 yrs of age) playing in any adult leagues are required to wear full facial protection at all times. (Effective 9/30/15)
401(c) - If a player incurs 4 penalties in a game, the player will be removed from the game, but not issued a game misconduct automatically. If a player is assessed one of the following penalties: Boarding, Charging, Head Contact or Checking From Behind, a Minor (2min) + Misconduct (10min) must be called per USA Hockey. This will count as 2 penalties for that player.
402(g) - Saturday Night League only - a minor penalty may be called for any player deemed to be "Out of Control".
403(e) - All major penalties are joined by a game misconduct penalty.
404(a) - Misconduct penalties are 10 minutes.
404(d) - A Game Misconduct shall be called if any player bangs his stick on the glass or boards for any reason.
411(a) - If a player during the course of a season incurs two game misconduct penalties, then he shall be suspended an additional 3 games, not including the suspension incurred during the penalty. If a player receives 3 game misconducts over the course of a season he is thereby suspended for the remainder of the season and will be under review for the following season.
610(i) - All League nights - After a warning, a delay of game minor penalty may be called after the warm-up period if players do not return pucks to the score keeper in a timely manner.
617(d) - Substitute players are allowed 1 goal per team, unless the game has been forfeited with less than 4 team rostered players and ANY goalie at the start of the game, Rule 201(a)(i). An odd-man sub who switches teams may score once for each team. If a sub player has already scored his 1 goal for the game, takes a shot on net and the goal keeper does not attempt a save, an Unsportsmanlike Conduct Penalty may be called on the goaltender.
617(e) - In Monday, Friday, Saturday and Sunday Night Leagues, no player shall be awarded more than 3 goals per game. Additional goals shall be waved off and a face-off in the neutral zone will be conducted. In Tuesday, Wednesday and Thursday Night Leagues, there shall be no goal limits per game for rostered players.
624(a) - Adult leagues will use the Blue line as the determining line for icing.
638(a) - For Regular season games ending in a tie, a 1 1/2 minute 4-on-4 sudden-death stop-time overtime shall be allowed by the Referees, if time permits in the 65 minute time slot. The time slot starts at the start of warm-ups. No timeouts are permitted during the overtime. Substitute players may not play in overtime and must leave the ice before the start of overtime.
PLAYOFF TIMING RULES, FORMATS, ETC.
Playoff games will starts with a 1 1/2 minute warm-up. Games are comprised of three fifteen-minute stop-time periods played 5-on-5.
Championship games will starts with a 3 minute warm-up. Games are comprised of three fifteen-minute stop-time periods played 5-on-5.
638(a)(i) - For playoff games ending in a tie, there will be a 1 1/2 minute 5-on-5 sudden-death stop-time overtime period. If still tied a 3-man shoot out will take place with the Home team shooting first. The shoot out will continue to commence until there is a winner.
638(a)(ii) - For Championship games ending in a tie, there will be a 3-minute 5-on-5 sudden-death stop-time overtime period. If still tied a 3-man shoot out will take place with the Home team shooting first. The shoot out will continue to commence until there is a winner.
Subs are not allowed during playoff games.
4-team league nights (4 weeks of playoffs): In the first round of games, teams play according to seeding: (1 vs 4) (2 vs 3). Single round-robin continues through rounds two and three. The top two teams with the most points after round three play the Keg. (Effective 3/1/2017)
6-team league nights (3 weeks of playoffs): In the first round of games, teams will play according to seeding: (1 vs 2) (3 vs 6) (4 vs 5). The winner of the (1 vs 2) game will play the lowest seeded winner of the other 2 games. The loser of the (1 vs 2) game will play the other winning team. The two winners then play for the Keg.
8-team league nights (3 weeks of playoffs): In the first round of games, teams will play according to seeding: (1 vs 8) (2 vs 7) (3 vs 6) (4 vs 5). The four winners advance to the next round. The next two winners in the second round play for the Keg.
10-team league nights (4 weeks of playoffs): In the first round of games, the bottom four teams will play for the final two spots of the next round. Teams seeded 1-6 will play bye games. In the second round of games, teams will play according to playoff seeding: (1 vs 8) (2 vs 7) (3 vs 6) (4 vs 5). The four winners advance to the third round. The next two winners in the third round play for the Keg. (Effective 3/1/2017)